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Player Watch Component (cut alpha content)

CPlayerWatchComponent — hash E036DFA8 (CRC32)

An early-alpha wristwatch component found in the February 2012 Watch_Dogs entity library, attached to Jason's player prototype. Cut before May 2012 and absent from retail.

Fields​

fieldtypevaluemeaning
arkWatchId64—reference to the watch model/entity
fDialAnimRotationfloat6.0dial animation rotation
fDialRotationSpeedfloat6.0degrees/second → one full sweep per real minute

The fixed 6.0 °/s rate makes the seconds hand track real time (360° / 60 s), independent of game-time-of-day. Two tick-tock sound events sit alongside it (CRC32 0x74CE3 / 0x74CE4).

Community context​

  • Cell confirmed the component works in the March 30 2012 build.
  • The Silver: hours/minutes were likely driven separately by in-game time-of-day via vertex animation — the standard Disrupt clock approach (the huge in-game world clocks use the same trick).
  • Fittingly for a watch that shows real time: WD1's world clock only advances while the player is moving.