Wwise Soundbanks in Disrupt
Overview
Watch Dogs: Legion (and WD2) use Audiokinetic Wwise for audio. Sound data is stored in Wwise SoundBank (.bnk) files within the Disrupt archive system.
WDL SoundBank Version
WDL soundbanks = Wwise SoundBank version 132 (0x84)
This corresponds to Wwise 2019.2.x.
SoundBank Chunk Structure
WDL BNKs follow standard Wwise chunk layout:
BKHD (version 132) + DIDX + DATA + HIRC
- BKHD: Bank header (contains version, ID, etc.)
- DIDX: Data index (file offsets/sizes for embedded media)
- DATA: Audio data blob
- HIRC: Hierarchy (event/action/structure definitions)