Disrupt Community Notes (Discord)
Signal extracted from raw Discord dumps. Original authors credited per topic.
Watch Dogs 1
depload entries and crash stability (Olanov, 2022-07-22)
- Adding peds with new meshes, textures, or material bins does not necessarily require depload entries. Olanov tested cop-ped assets without crashes.
- A crash he blamed on depload was actually the model itself: materials were defined incorrectly. After fixing the model, removing the depload entries, and re-testing, no crashes occurred.
- Crash signature (one member): random crashes after reloading the game following a cop shootout; another reported a weapon whose model caused an instant crash when loaded (gun + model loaded → crash).
- Advice: check materials first — "they are a source of a lot of headache". One member's crash traced to a material using the wrong texture (a 1911 texture on a different model).
Cop ped overhaul (Olanov + FenderBender + DukeOfFail, 2022-07-22)
- Reused base cop assets, edited in ZModeler (changed some parts), added as stand-alone items; cars replaced outright.
- Shared assets (e.g. default cop hats) used where needed; some peds get caps/goggles; the enforcer loses its sci-fi body armor; minor re-textures.
- Goal was authenticity in gameplay; texture re-textures by Duke, UV-mapped cars by FenderBender.
- Caution: avoid breaking other peds when introducing tweaks.
Watch Dogs 2
ConvertBatchFile.exe — cbatch converter (qstlijku, 2026)
- Converts all 3409 compound cbatch files.
- Usage:
ConvertBatchFile.exe ./cbatch— converts in placeConvertBatchFile.exe ./cbatch ./cbatch_converted— output to a folder- Release version (
ConvertBatchFile_Release.zip, 11.47 MB) needs no Visual Studio debug runtime; supports hi-res cbatch. - Round-trip conversion (cbatch → XML → cbatch) works.
- Build notes: the existing DisruptEditor already had much of the format mapped; the converter was cleaned up to be similar to ConvertXBG / ConvertMaterials. Looked at the Wii U version in IDA (the only version with partial debug symbols) plus the WDL PDB. ~6 months of total tooling work.
WD2_FileLogger-2.lua — streamed file debug logger (Jrjman05 / Legi0n)
- Lua script for Cheat Engine that prints everything streamed from game
files — mostly useful for locating
.wemaudio. - Usage: Cheat Engine → Open process → Memory View → Ctrl+L → Paste script → Execute.
- Hook:
Disrupt_64.dllBFFileOpenRVA0x4AD3040,fileIdasuint64*in RDX. - Use case: play an audio log or song in-game; the CE Memory View shows the files used live; copy the filename into a filelist.
Watch Dogs Legion
Kelly clan drone livery spawning (Junk / □ΞnCrypTΞD□, Discord)
- Problem: spawning drones via NOMAD Scripthook gives the Albion livery even when the drone is labeled as a Kelly Clan drone with Kelly's GUID.
- Solution: the drone needs both the drone GUID and its material override ID:
- Find the Kelly drone GUID and the material override script in the vehicle spawn script.
- Place the drone's material override IDs into the material override bank.
- Extract the Legion
.dat/.fat(common + london) to locate where override IDs are banked and get the drone's ID.
- Change both the drone ID and its livery (material override) ID.