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WDL-Reversing

Cross-reference: Disrupt engine shared formats (FAT/DAT, XCompress, XBG, XBT, hashing, material system) → XeNTaX Watch Dogs knowledge

Reverse engineering work for Watch Dogs: Legion (v1.6.3, Denuvo-packed).

WDL-specific RE hub. Cross-game Disrupt engine work lives in the parent Disrupt engine docs.

Contents​

PathWhat
denuvo-analysis.mdDenuvo internals + DenuvOwO hypervisor bypass RE
wdl_engine_reference.mdEngine reference: shaders, GLM models, TAM materials, vehicle handling, Wwise audio, Lua scripting, Disrupt toolchain
pdb_build/PDB reconstruction pipeline
symbols/Extracted JSON artifacts per build tag
pdb/Synthetic PDBs rebuilt from extracted symbols + RTTI
globals.luaLive _G dump from LoaderWDL (1,181 Lua native names)
legion-primitive-files.mdLegion primitive file formats (XBG/XBT/etc.)
vehicle-add-process.mdAdding vehicles to WDL: entitylibrary + depload ID system (CRC64_WD2/CRC32), the perfected process, depload binary format (WD1→WD2→WDL), forklift PoC mod build + install guide
../blender-addon.mdblender-io-disrupt: Blender 5.0 add-on for WDL model import/export/inject, HKX collision, MAB animation
../depload-format.mdCross-game: full depload format spec (WD1 32-bit → WD2/WDL 64-bit records, masked CRC64_WD2 path hashes) — standalone expansion of the depload section in vehicle-add-process.md
wdl-phys-working-notes-2026-08-19.mdRAW working notes: WDL .phys = hknpCompressedMeshShape + hkcdStaticMeshTree (decode in progress) — SORT LATER
ubisoft_leak_contents.txt2020 Ubisoft source leak directory listing (Disrupt toolchain)

Building a PDB​

cd pdb_build
python3 extract_dll_symbols.py <path-to-dll> <tag> # produces ../symbols/<tag>_*.json
./rebuild_pdb.sh # dx12 (default)
./rebuild_pdb_dx11.sh # dx11

Dependencies: python3, numpy, llvm-pdbutil, llvm-undname

License​

MIT