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Watch Dogs Reference

Formats​

Modding​

Research​

  • Lighting Pipeline Hooks — renderer queue RVAs, GPU light structs (SSunLight/SOmniLight/SSpotLight), LightData CB, GI probes
  • Environment Lighting Parameters — environmentlighting.lib reference: sun/moon, exposure, GI probes, Dunia legacy
  • SSRTGI Project — D3D11 screen-space GI ASI: UpdateCamera RVA (0x170ED50), vtable indices, HDR pre-tonemap composite, light-capture hook status
  • Wii U Debug Symbols — Full unstripped symbols from USA retail disc (317K functions), Cafe OS ELF format, decompression method
  • Wii U RPX → ELF Conversion — all sections zlib-compressed, rpx_to_elf.py converter, 292K-name IDC script for IDA
  • SLID Format — sound event → .spk bank lookup table (13,581 entries, no magic)
  • Player Watch Component — cut early-alpha wristwatch component (Feb 2012), fixed-speed seconds hand
  • Depload Format — cross-game dependency preload tables (WD1 32-bit / WD2+WDL 64-bit masked CRC64)
  • Engine Modules — internal library codenames (Pilot pathfinding, Storm networking, Gears serializer, DARE audio), APS progression/cut-content prefix, CDebugRecorder
  • Havok Repos — GitHub/GitLab repos with HKX parsing (hkparse, HKX2, BlenderAddon, etc.)
  • Legion Primitive Files — Havok 2017.2 class definitions from WDL leak
  • Decompiled DLLs — IDA Hex-Rays output from Ubisoft leak (GeomParser, DuniaDemo, gxasset, etc.)

Watch Dogs 2​

Data​