SimCity (2013) — Audio Format
Source: XeNTaX forum knowledge extraction (2014). Covers SimCity 5 (2013) audio: RIFF Vorbis
.wavfiles and conversion pipeline.
1. SimCity 5 Audio: RIFF Vorbis .wav Files
Overview
.wav files extracted from SimCity 5 are unplayable as standard WAV and import as "only noise" in raw-data editors. They are not PCM WAV at all — they are RIFF Vorbis containers: a RIFF wrapper around a Vorbis (OGG) stream.
Conversion Workflow
Use hcs64's ww2ogg tool to convert RIFF Vorbis .wav → standard OGG:
ww2ogg.exe SCP_0x0d9e5710-0x40490000-0x0b67f070.wav \
--pcb packed_codebooks_aoTuV_603.bin
--pcbpoints to the packed codebooks file (packed_codebooks_aoTuV_603.bin) required by ww2ogg to decode the Vorbis streams- Output is a standard
.oggfile
Seeking Fix: revorb
Optionally run revorb (also from hcs64's site) on the resulting OGG to fix seeking in the sound file:
revorb.exe SCP_0x0d9e5710-0x40490000-0x0b67f070.ogg \
new_SCP_0x0d9e5710-0x40490000-0x0b67f070.ogg
Filename Pattern
Extracted audio uses structured names:
SCP_<hash1>-<hash2>-<hash3>.wav — components are game-internal resource hashes, not meaningful filenames.
2. Tools
| Tool | Purpose |
|---|---|
ww2ogg (hcs64) | RIFF Vorbis .wav → standard OGG converter |
revorb (hcs64) | Fixes seeking in converted OGG files |
packed_codebooks_aoTuV_603.bin | Codebook pack required by ww2ogg |
Key Facts
- SimCity 5
.wavfiles = RIFF Vorbis (not PCM) - Convert with
ww2ogg+packed_codebooks_aoTuV_603.bin - Fix seeking with
revorb - Filenames = internal resource hashes (
SCP_<hash>-<hash>-<hash>.wav)