FC5 weapon wheel icon encoding
FC5 weapon wheel icons are stored as Base64-encoded binary blobs in .feu (Flash
Export Unit) files. The binary structure is a simple packed format with character ID,
dimensions, and texture path.
Binary format
Offset Size Type Description
------ ---- ------ -----------
0x00 2 u16 LE Character ID (weapon/character index)
0x02 2 u16 LE Width (pixels)
0x04 2 u16 LE Height (pixels)
0x06 var string Texture path (UTF-8, null-terminated)
The entire structure is then Base64-encoded for storage in the .feu XML.
Encoding/decoding
The base64 crap.exe tool (C# / .NET 8) handles conversion:
1 — Decode Base64 → extract character ID, width, height, texture path
2 — Encode new entry → pack fields → output Base64 string
Source: base64/Program.cs
FC5-specific notes
- FC5 FEU files require trailing
AAAApadding (4+ bytes) after the icon data - Sometimes 1-2
=padding characters are also needed - Best results with 22-character filenames
- The FEU may reject icons — use Flash decompiler as fallback for SWF-based FEUs
- Icon dimensions should match in-game display for 1:1 scaling
Hash format
The icon data uses standard Base64 encoding. The binary payload is little-endian packed: u16(char_id) + u16(width) + u16(height) + null-terminated UTF-8 string.
Source
BIRDdude12, Discord Far Cry modding community, Feb 2026.