Cities: Skylines — XeNTaX Forum Knowledge
Extracted from XeNTaX forum discussions (2015–2022). Covers localization
(.locale files) and the .crp save/asset container format for maps and assets.
1. Localization: .locale Files
Overview
Cities: Skylines stores localized text in .locale files under
Cities Skylines\Files\Locale (one per language, e.g. the English file).
The format is a proprietary/compiled binary; it is not plain text.
(SkyF1, 2015-03-14; Fodosan, 2015-04-11)
Editing approach
- A working method for editing
.localefiles was posted to the Steam Community forums for app 255710 (Cities: Skylines) in March 2015. (SkyF1, 2015-03-15; confirmed by WRS, 2015-04-11) - No in-thread format spec is provided — the practical answer points to the Steam Community guide/discussion rather than a standalone tool.
Fonts
- Localization also needs the game font (which may not cover all scripts). The font file location was an open question; no definitive answer is given in this dump. (Fodosan, 2015-04-11)
2. .crp Files: Maps, Assets & Extraction
Overview
A saved map in Cities: Skylines is a single .crp file — the same
container format used when you create any asset in-game. All information
about building/object coordinates and placement is stored in the .crp.
(eyewee, 2018-08-12)
What's in a .crp
- A
.crpcontains both the mesh/data and a.binportion with the placement/coordinate information. - A GitHub tool exists that extracts map preview textures from a
.crp, but the rest (coordinates in the.bin) is not extracted by that tool. (eyewee, 2018-08-12) - Third-party mesh extraction: the in-game modTools can extract 3D meshes placed on a map, but does not save coordinates needed to recreate the map layout in an external 3D application. (eyewee, 2018-08-12)
Recreating a map externally
As of the 2018 thread, there was no known way to fully recreate a
Cities: Skylines map (meshes + coordinates) in a third-party application —
the coordinates live in the .bin and were not extracted.
Format stability
As of 2022, a user asked for an unpacker compatible with the latest patch
and latest .crp files, or a format description; a sample request was made
but no public spec/tool was provided in the thread. (jfwfreo, ikskoks,
2022-02-12)
3. Open Questions
.localefile binary format spec — not documented in the dump (solution points to a Steam Community guide).- Game font file location for non-Latin localizations — unresolved.
.crp.binplacement/coordinate format — not publicly documented..crpformat description / up-to-date unpacker for modern patches — open.
4. Tools Mentioned
| Tool | Purpose |
|---|---|
GitHub .crp preview tool | Extracts map preview textures from .crp (not full data) |
| modTools (in-game) | Extracts 3D meshes placed on a map (no coordinates) |
Source: XeNTaX forum threads t=12681, t=12761 (localization), t=18672 (Cities: Skylines Maps), t=25039 (Cities: Skylines CRP files).